雨中的浮空岛与神树之间,妙音鸟跃向前方的传送门

3D 硬核精准跳跃 · 个人独立开发

3D HARDCORE PRECISION PLATFORMER · SOLO-DEVELOPED

超级妙音鸟Super MiaoyinSuper Miaoyin

往上爬。掉下去。再爬回来。每一次跳跃,都在决定你离神树之巅更近,还是回到几分钟前。

Climb. Fall. Climb back. Every jump decides whether you move closer to the summit—or lose the last few minutes.

不是音乐游戏Not a rhythm game100% 蓝图开发100% Blueprints支持 8 种语言8 languages

可爱的外表,
不留情的攀登。
Cute outside.
Unforgiving climb.

这是一款 Jump King 式的 3D 攀爬挑战,不是音乐或节奏游戏。操控卡通小蓝鸟,穿过森林、树洞与浮空石台,一路登上神树。

This is a Jump King-style 3D climbing challenge—not a music or rhythm game. Guide a cartoon bluebird through forests, hollow trunks, and floating platforms toward the divine tree's summit.

以漫画分镜展示妙音鸟的跳跃、突进、爬墙与探索
从起跳到爬墙,一张图看懂攀登节奏
Jump, dash, climb, and explore—the rhythm of the ascent
01精准移动Precision movement

跳跃、爬墙、空中突进与二段跳。手感紧凑,每个落点都由你负责。

Jump, wall-climb, air-dash, and double-jump. Responsive controls make every landing yours to own.

02失败有代价Falls have consequences

没有廉价捷径。一个失误,可能抹掉几分钟的攀登成果。

There are no cheap shortcuts. One mistimed move can erase minutes of progress.

03一场值得掌握的攀登A climb worth mastering

测试者能在 2 小时内通关;第一次玩的你,大概不能。正因如此,登顶才值得。

Testers have cleared it in under two hours. On your first run, you probably won't—and that's why the summit matters.

04收集与成长Collect and adapt

沿途收集果实,解锁技能重置宝石,用自己的节奏寻找向上的路线。

Gather fruit, unlock skill-reset gems, and find your own rhythm upward.

两年。
一个人。
零行 C++。
Two years.
One person.
Zero lines of C++.

Hou Xiaohou 在没有技术背景的情况下,从零开始学习 Unreal Engine,一边学,一边把《超级妙音鸟》做出来。整个游戏由一名独立开发者耗时两年完成,没有借助 AI,一行 C++ 都没写,100% 使用蓝图开发。

With no technical background, Hou Xiaohou learned Unreal Engine from scratch while building Super Miaoyin. The full game took one solo developer two years to complete—with no AI shortcuts, no C++, and 100% Blueprint development.

这不是“关于坚持”的营销话术。它就是游戏本身的来处:不会,就学;掉下去,就再爬一次。

That is not a marketing line about persistence. It is where the game came from: when you don't know, learn; when you fall, climb again.

2 年2 years个人独立开发Solo development
100%Unreal 蓝图Unreal Blueprints
0C++ 代码行Lines of C++
8种支持语言Supported languages

常见问题FAQ

《超级妙音鸟》是音乐游戏吗?Is Super Miaoyin a music or rhythm game?

不是。虽然“妙音”与故事里的歌声有关,但核心玩法是 3D 硬核精准跳跃与攀爬。

No. The name relates to the bird's song in the story, but the core play is hardcore 3D precision platforming and climbing.

游戏怎么玩?How does it play?

使用跳跃、爬墙、空中突进与二段跳向上攀登。一次失误可能让你掉回更早的位置;登上神树顶端即完成挑战。

Climb using jumps, wall-climbs, air-dashes, and double-jumps. A mistake can send you back; reaching the divine tree's summit completes the challenge.

流程有多长?How long is a full climb?

测试中,熟练玩家能在 2 小时内通关。第一次挑战的时间取决于操作熟练度、路线判断,以及你掉下去后再爬一次的耐心。

In testing, skilled players cleared the game in under two hours. Your first climb depends on execution, route-reading, and how often you choose to try again.

支持哪些平台和语言?Which platforms and languages are supported?

Steam 与 Epic Games Store 提供 Windows、macOS 版本;STOVE 提供 Windows 版本。界面支持简体中文、英语、法语、德语、意大利语、日语、俄语和韩语。

Steam and Epic Games Store offer Windows and macOS versions; STOVE offers a Windows version. The interface supports English, Simplified Chinese, French, German, Italian, Japanese, Russian, and Korean.

可以先试玩吗?Can I try it first?

可以。Steam 商店页提供免费 Demo。Epic Games Store 与 STOVE 当前不提供 Demo。

Yes. A free demo is available on Steam. Epic Games Store and STOVE do not currently offer a demo.

是谁开发的?Who made the game?

独立开发者 Hou Xiaohou。从没有技术背景、不会 Unreal Engine 开始,自学并用两年时间独自完成;游戏使用 100% 蓝图开发,没有 C++,也没有借助 AI。

Solo developer Hou Xiaohou, who started with no technical background or Unreal Engine experience, learned while building for two years. The game is 100% Blueprints, with no C++ and no AI assistance.

准备好掉下去了吗?Ready to fall?

先在 Steam 免费试玩,再决定你是否愿意向神树之巅发起正式挑战。

Try the free Steam demo first, then decide whether you're ready to commit to the summit.

价格与促销以各商店实时页面为准。免费 Demo 仅在 Steam 提供。

Prices and promotions are set by each store. The free demo is available on Steam only.